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Lev Arris
Lev Arris

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Posted - 2003.07.08 10:49:00 - [1]

There are several 'sides' to this and to be fair everyone has a valid point.

Because it can take ages to build up, and rebuild after a loss no one will jump into a fight there a good chance of losing (and I cant say I blame them) I dont care if your pirate or not, common sense rules here - theres not point needlessly losing.

The upshot of this is that only PvP-based corps will go out of their way to fight en-mass (the lack of corp wars proves this) and even then its a case of scouting, evaluating opponent strength and then exceeding it or withdrawing - what you end up with is a game of 'my dads bigger than yours' but not alot of actual fighting takes place.

Ultimately the PvP corps _arent_ actually doing any PvP and they get bored - the obvious solution is to make losing (and/or death) mean less but then people start asking 'whats the point then' bottom line is you are _never_ going to be happy (either the cost is to high so no one risks it, or the cost is insignificant and becomes a zerg fest)

Its very easy to blame it on the 'carebears' but I think this is wrong. Any game must have a vested interest in protecting its new players and enabling those who wish to avoid PvP to do so (unless its a PVP game like Planetside which would be a bit pointless) - however avoiding PvP comes at a price, all the good ore/loot is to be had in the low sec (i.e. PvP zones) so your development is slower/restricted.

I dont agree with the argument that empire space gates shouldnt have guns - they should. Had players restrained themselves (which is never ever going to happen, there will always be 1) enough to leave newbies alone in the first place the guns would probably never have been implimented like this. They havent taken away your ability to PvP they have restricted _where_ you can do it (which is common in alot of games) - this protects the newbies (a must) and means that people must knowlingly put themselves at risk to get the big rewards.

So the end result (Moo being bored because no one will PvP and feeling descriminated against by the system) is a predicatble result of the system. The fact that it wasnt controlled enough to begin with (in terms of protecting newbies) and the fact that human nature means we take as much as we can get has resulted in the 'lock down' of empire space. Coupled with the fact that, because the stakes are so high, no one will commit to PvP unless its likely they are going to win, and the rest of the population either arent ready of have no interest in PvP meaning PvP player are no bored.
   
 
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